VSP-Poker Opponent Creation
Step 1
Download the images from your digital
camera onto your computer. Put the images where
you can easily find them. You may wish to adjust
the images and resize them to 800x600 pixels.
For our instructions, we will assume
the images have been downloaded to a folder that
we have created in the VSP-Poker Folder called:
"sample-pics"
There should be 5 images that you
plan to use...one for each stage of undress. The
last image should feature the Opponent nude
(i.e., they lost everything at that point).
The images should be in .jpg format.
Preferred size is 800x600 pixels but the program
will stretch/shrink images to fit. If you can
size the images to 800x600 pixels, that would be
the optimal size.
| * Optional: Although
the Opponent Module Creator is designed
for ease-of-use by allowing only 1
picture for each stage of undress, you
CAN use it to create animated,
stop-motion, Opponent Modules, much as
you see in the modules produced by VSP
Interactive.
If you would like to create
animated Opponent Modules, you will need
to provide 3-9 pictures for each stage of
undress. The files should be saved into
the VSP-Poker Folder and named:
opp-a1.jpg, opp-a2.jpg and so on up to
opp-a9.jpg for the first stage of
undress. For the second stage of undress,
the files should be named: opp-b1.jpg,
opp-b2.jpg and so on up to opp-b9.jpg.
You will need to do this up to Stage 5,
where the files would be named
opp-e1.jpg, opp-e2.jpg and so on up to
opp-e9.jpg.
The camera should not move
(a tripod and remote shutter release is
recommended) when you are shooting images
to be animated. You are essentially
shooting still frames to be animated by
flipping through them randomly for each
stage of undress. You may view a sample
shoot sequence here.
You will need to manually delete these
files after creating each Oppoonent
Module so that the next Opponent Modules
you create won't show the same pictures
from the previous module.
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Step 2
Click the "Click to Load
Picture" box on the left. Be sure to
click the middle or upper area of the box
and not the cards or the "Cards on
Left" or "Cards on Right"
Text.
Once you have
clicked the picture box, another option
will appear for you to select the image
that you would like to use.
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Step 3
Click the Drive and Folder to
get to the location where you downloaded
the images from your digital camera.
In our case, we had
downloaded the images into a folder
called "sample-pics" so we will
click until we are in that folder.
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Step 4
Once we are in the
"sample-pics" folder, we select
the image we will use as the image that
will show up on the "Opponent
Selection" Screen.
After we select the
image, it will appear in the picture box.
The picture box is a preview of the image
that will be used.
Once we are happy
with the image, we will click the
"OK" Button below the picture
box.
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Step 5
After we click the
"OK" Button, we will be taken
back to the main Opponent Creation
Screen.
Select which side
the cards should appear on for this
Opponent (i.e., Left or Right)
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Step 6
Click the small "Click to
Load Picture" Box for the first
stage. The picture that will go here is
the one with the Opponent fully clothed.
It could be the same picture as the one
you used for the "Opponent
Selection" picture you picked in
Steps 2-4.
In the "Next
Item to Lose" Textbox, type the item
the player will lose.
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Step 7
Repeat Step 6 for each stage of
undress. Change the text to reflect the
item that will be lost in that stage.
Stage 5 is the last
stage where the Opponent has lost
everything and is completely nude.
After selecting the
picture for Stage 5, press the "Edit
Opponent Text(Toggle)" Button to
edit the Opponent text for this module.
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Step 8
Change the green Opponent
Comments to reflect what you wish your
opponent to say.
Be sure to follow
the guidelines in the "Opponent Text
Editing Tips" box.
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Step 9
Once you have finished editing
the Opponent Comments, select the options
for this particular module.
When you are done
setting the options, press the
"Generate Module" Button to
create your module.
You may then try
out your module by pressing the
"Test Module" Button.
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Step 10
We hope you enjoy creating and playing
your very own VSP-Poker modules. If you'd like to
share your home-made modules, e-mail them to: poker@vsp-poker.com.
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